![]() ![]() You might think that this list looks a little all over the place. It's sac outlets and discard enablers are the best they can be for 2008, Cabal Therapy, Ichorid, and Dread Return being your sacrifice package, Land Grant for Bazaar of Baghdad and Lion's Eye Diamond for the discard.ĭredge also made it's presence felt with extended and legacy during this time, which I won't post because the power level falls between vintage and standard, but you can be sure the game plan was very much the same.ĭredgevine Magic Online OCTGN2 Apprentice Buy These Cards Dredge a bridge, sac outlet from the yard, then give haste to all your tokens and win. While this list comes from 2008, and thus lacks even more broken cards, the idea hasn't changed. Because who really wants to play magic anyways? It never spends mana, and it will only cast 1-2 spells the whole game. In fact, Baazar doesn't even produce mana! That's right, at first glace it might see like the deck runs 7 mana lands, it actually runs 0 ways to get mana. Vintage Dredge Magic Online OCTGN2 Apprentice Buy These CardsĪs you can see this deck barely runs any lands what so ever. Further more, because it cheats on mana, and doesn't cast spells, it has been a bane of a blue deck since the start, something very good to be in legacy and vintage. However, it is Vintage that shows how strong dredge is with availability to all of magics graveyard tricks. This deck was so powerful during its time, that it soon transitioned into legacy with the same basic idea, dredge a bridge, use a sac outlet, make tons of tokens, give them haste via dread return, and win the game. Standard Dredge Magic Online OCTGN2 Apprentice Buy These Cards It also sometimes Dread Returned a Akroma, Angel of Wrath, because that angel was also stupidly powerful. Soon everyone wanted to use Magus of the Bazaar, Merfolk Looter, Drowned Rusalka and Llanowar Mentor to put out tons of zombies, then win the game with a Dread Returned Flame-Kin Zealot. All of these were planned by Wizards of course, to make graveyard decks be a thing in standard, but they've openly admitted to not realizing how efficient dredge the mechanic was. Then Future Sight happened, and with it, a dredge land, bridge from Below, and Dread Return. The reason for this was simply risk and reward. Yes, even then, legacy would rather be playing with threshold than over committing to the grave. Overall, it was pretty lack luster, even in older formats that had tools you could use from the grave. Standard used Darkblast to get rid of mana dorks like birds of paradise, sometimes using something like Nightmare Void as a slow way to disrupt a combo piece. Later, Cathartic Reunion, aka Mom Hug, was printed and that put the deck over the top.Īt the start, when the key word dredge was printed, it was actually a very fair mechanic. Shadows over Innistrad brought two huge improvements for the archetype: Insolent Neonate and Prized Amalgam. The next few sets gave rise to a “Dredgevine” deck, with additions like Faithless Looting, Gravecrawler, Lotleth Troll and Satyr Wayfinder. At the outset, Golgari Grave-Troll and Dread Return were banned (although Grave-Troll was eventually unbanned.only to be banned again), and no Dredge deck was playable for a while. The history of Dredge in Modern is a little rocky. If you’ve played old Extended, Legacy, or Vintage, Dredge should be no stranger to you. A good hand can result in 10 or more points of power on the board by the second turn. The harder the Dredge deck mills itself, the more such cards will end up in its graveyard, and the faster it can beat down. There are several creatures that can be put onto the battlefield from the graveyard for 0 mana. The deck operates by milling itself, filling its graveyard with a lot of cards. Dredge is a unique deck that plays out very differently from many other decks. ![]()
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